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NAME:
Hazel RACE:
elf GENDER:
female PURE/ANIMAL BLOODED (IF ANIMAL,
SPECIFY ANIMAL):
coyoteblooded SOUL NAME:
still unknown to her. KNOWN BY:
no one, not even herself. LIFE/LOVEMATE (SPECIFY WHICH):
open CUB(S):
Eep! No! AGE:
thought to be around 16 or 17 turns, judging physical appearance HEIGHT:
4'8" HAIR:
bright sunny-gold, often with near-white highlights and strips of
various blonde shades, cascades to the small of her back, parted
down the middle and all one length, thin, |
EYES:
ice blue with flecks of amber and pale green (at varying distances, can
appear
amber, green, or blue and shades in between). Set
far apart, narrow, and slanted, thin blond
lashes
SKIN TONE:
alabaster, but tans easily. If she's out in the sun frequently, it'll
bake into a
dark copper
BODY TYPE:
undernourished but broad-shouldered, not nearly as curvy as
most females, and will never have any curves, even
after she's fully matured
MARKS\SCARS\OUTSTANDING
FEATURES:
always has numerous bruises, as she
gets into the typical tumbles and scrapes that any
learning hunter encounters. Hazel tends to
be very strong, dexterous, agile, and has obtained
great speeds of stamina. She's stealthy,
Hazel has incredibly long legs, and moves
gracefully, august, with a smooth, disarming
charisma.
CLOTHING:
tobacco-suede plain bodice laced up the middle, fawn-dyed skirt worn
thin, and
fawn sandals laced around her calf and tie-off at
her kneecaps. Fawn armbracers wrapped
around her forearms.
JEWELRY:
none
WEAPONS:
throwing-dagger in her left armbrace, and a half-sword sheathed at her
hip. Hazel
loves knives and daggers, and has always had a love
for collecting them.
SPECIAL POSSESSIONS:
none that she can remember.
ABILITIES:
sending, magic feeling
SKILLS:
archery, herbalism, stealth, survival, melee, scouting, camouflage,
tracking,
linguistics (human languages), alertness, dream
interpretation
FAMILY:
the Holt
ORIGIN:
unknown
PERSONAL HISTORY AND
INFORMATION:
To begin, Hazel is of some of the oldest blood in the travels of Grand
Illusions. It is unsure who her ancestors may be, if any exist at all. The young
Hazel was plagued with amnesia after being cocooned in wrapstuff by a preserver.
Her entire history is a blur, but many guess that in her day she was presumed
lost or dead.
Found a few years ago in a hunting expedition, Hazel was adopted by Grand
Illusions, and has been taken in by the Holt. She is mothered and fathered by
her friends and mentors. Sister to the pack, Hazel has flourished into a fine
huntress.
Descended from coyote-blood, Hazel tends to be a spry, healthy,
high-strung filly. She is often messy, and given to doing half-assed jobs with
her homely tasks. Hazel is not poised in the least, but every bit as naïve as
the next outspoken youngster. She has a penchant for pranking, and is never
against bending the rules to her advantage. On occasion, Hazel is given to
spouting small white lies to weasel her way out of trouble. And just as she is
youthful, she is often oblivious to the carousing nature of young, experimental
adults. Yet, Hazel is quite whimsical with her laudable gaze, and swift smile.
The youngster can be quite playful and frivolous, as her demeanor dictates.
COLORS\SYMBOLS:
yellow ochre (tobacco, fawn) and burnt sienna\common symbol to be
associated with her is the Coyote.
KNOWLEDGE\OPINION OF:
HUMANS:
interesting, really. Their culture, traditions, and ways of life -- if
studied from
a distance, are potentially good
specimens to learn from. An unbridled
curiosity for Hazel.
TROLLS:
she has
little to no dealings with them in particular.
PRESERVERS:
Hazel flees from these creatures in pure terror. After being
incarcerated in wrapstuff for a
portion of her life, she often avoids
preservers, and does not mention
them much, either.
OTHER ELVES:
There're good ones and bad ones in every congregation.