PURE\ANIMAL BLOODED (IF ANIMAL, SPECIFY WHICH):
LIFE\LOVEMATE (SPECIFY WHICH):
(like a loin’s mane), calf length, ragged, headband
blue with white flecks, wide, slanted
full beard/mustache darker than hair
light greenish-yellow open to waist shirt with
laid back collar and
sleeves gathered at wrists with yellowish-green laces, black sash
waist 2-3 times for a full look with ends trailing on sides, wide
than sash) belt to hold hatchets, tan leather pants tucked into tan
yellowish-green lacings wrapped from ankle to knees to keep them
earring with small feathers, thin short copper necklace
hatchets kept tucked in belt, 1 very large knife tucked into boot,
back (there is a thin strap at waist in back and one around his
anchors the sword when not used, looks almost like a backward
animal bonding, magic feeling
desert survival, very long and good eyesight during daylight,
PERSONAL HISTORY AND INFORMATION: Foxfire is a defiant loner. Will defy anyone about
anything that he wants to. He will not be told to do anything by anyone that he does not want to himself.
He won’t talk about his past but you get the feeling that he left his holt under some suspicious
circumstances. He will wander away from Holt of Grand Illusions a lot. He is very serious and hard.
Whenever a party starts, he will just drift away. Will DANCE. Seems to have a great tolerance for the
cubs and young of any species. There is a bond between his cougar and he that is almost enviable.
There seems to be a constant rapport between the two, you would almost think they were born in the
same family. His only reason for living seems to be to kill. This one sided desire will manifest itself at
any time. He prefers a human death, nut sometimes you wonder if he is courting death himself. Being
in battle to him is better than DANCING any time. Foxfire’s eyes will glow and become very large and
blank when he is fighting. Sometimes it’s hard for him to tell friend from foe
under warring conditions.
HUMANS: The World of Two Moons must be cleared of them
have not met many, but they will stop moving when killed