PURE\ANIMAL BLOODED (IF ANIMAL, SPECIFY WHICH): wolfblooded
himself, Desertmoon (soul brother)
blonde, mid-calf length, slightly wavy, very thick, bangs, wisps just
over his ears
emerald green, wide, slanted, large
thin but muscular
MARKS\SCARS\OUTSTANDING FEATURES: blonde
mustache, unusual height, high
cheekbones, angular facial features, deep almost mesmerizing voice,
grey-white pants that flare out from knees
ankh on silver neckband, copper amulet on silver chain necklace, silver and
turquoise ring, occasional other pieces
longsword, knife at hip, spear
SPECIAL POSSESSIONS: ankh,
strong sending, animal bonding, magic feeling, hypnosis through singing
warrior, hunting, tracking, singing, dancing, scouting, trickster, quick
plays lute and lyre
Raptureflight (mother), Whitestag (father, deceased), Desertmoon
brother), Nightwind (stepfather)
PERSONAL HISTORY AND INFORMATION: Amberfox was born in the Forestdwellers Holt to
Raptureflight and Whitestag. His father was killed while Amberfox was still very young and his mother
lovemated and eventually lifemated with Nightwind, Desertmoon’s father (the two had been lovemates
before Nightwind Recognized). Amberfox and Desertmoon took to each other before Amberfox could
even stand and they became soul brothers almost instantly. Was given “permission to leave” the
by their current chief, Lord Lightrain.
Amberfox is about as playful and carefree as one can get. He can find great amusement in everything
and it’s often wondered if he could ever take anything seriously at all. Can’t resist a challenge or temptation
and will always charge into it laughing and at times without thinking. Loves to pull pranks on humans and
feels successful when they scream for help. Utterly quick at devising schemes and solutions, which are not
always very realistic. Will drop everything for his soul brother, who generally is by his side. Amused by and
enjoys the attention of his hunting buddy, Fiercecry. Considers virtually everything a game and prefers night
and to send.
Nocturnal (though can wander around in daylight if need be) and prefers to send
(will speak if must).
silver and white\silver ankh resting on copper amulet
fun, especially when they scream for help. Gives him something to
do to alleviate boredom. Knows some language and superstitions.
not too familiar with. Has encountered both hostile and friendly. Amused
fun to sic them on others!
generally friendly towards. Will fight if must but will try to avoid
killing (unless there’s no other choice).